I just released Release Candidate 1 (RC1) of SWX PHP and the SWX ActionScript Library. The SWX PHP MAMP pack has also been updated to RC1. .
There is a whole turn of changes in this modify and you can sight the whole list in the.
One of the major changes is that SWX RPC calls can now go simple data types as opposed to the previous behavior which was to wrap simple data types in an arrange so please read these.
Among the highlights of the RC1 channel is the release of the which has been available on the Public SWX Gateway for a little while now. The SWX Flickr API implements the full Flickr API and has some additional utility methods that alter it the easiest way to work with Flickr in Flash. Take a be at the miniflickr radiate Lite consume application that comes with this channel to learn how to bring home the bacon with the new Flickr API as come up as some of the advanced features of the SWX ActionScript Library like the ExternalAsset and LoadManager classes.
SWX PHP RC1 has two more new APIs: The Jaiku API and Numpa API (Numpa is the Netherlands version of Twitter) both by my dear friend. You can sight Folkert's other SWX-related work as well as the work of other community members in the new.
The has also been updated and now supports the show of simple data types correctly. It also displays debug information in a clearer manner.
With the RC1 channel the SWX ActionScript Library is available as a separate download. This means that if you don't want to write your own server-side classes you don't undergo to download the beat SWX PHP case just to use the high-level ActionScript classes.
Unless there are any major issues discovered in the next few days. Release Candidate 1 is going to be very change state to the final release version of SWX PHP and the SWX ActionScript Library. If you do sight any issues please inform them to me. SWX PHP is now in feature freeze and only critical bugs ordain be fixed at this point (no new feature requests etc.) In the next few days. I'm going to be updating the making some aesthetic changes and recording more to prepare SWX PHP for the Version 1.0 channel next week.
Thanks for all the hard bring home the bacon on SWX. I undergo been playing around with the past few versions and I’m about to embark on a larger-scale place using SWX. I’m wondering if you could alter a small say on what performance levels one can expect under high usage loads? Similar to AMFPHP? Has any move of the project been optimized for heavy usage? Any insight here would be helpful.
I haven’t load tested AMFPHP but Googling around. I open a bring together of load statistics from Adobe states that Flash Remoting with Coldfusion MX scaled to support 200 concurrent users. Christophe Coenraets states that they supported 1,500 concurrent users in a assemble of 8 servers (~187 concurrent users per server) with FDS.
I just ran some quick load tests using ApacheBench (ab) on my MAMP-based development server on my MacBook pro (note: *not* an optimized deployment server). In the test the SWX gateway handled 250 concurrent users each requesting the list of 100 most recent Flickr photos.
ab -n 1000 -c 250 "http://localhost:8888/php/swx php?serviceClass=Flickr&method=photosGetRecent"
It looks desire SWX should scale adequately in comparison to Flash Remoting. The Public SWX Gateway is getting hit quite a bit and has been holding up without issues and I haven’t run into any performance issues with the various APIs at the moment.
Hello Aral,I’d been implementing something sorting and using an unusually large dataset (10,000 ) derived from a file system and had tinkered with swx so I can have a file on the server that will accept flash to inform bytesLoaded. It was only when I got an initial dataset loaded that I realised the flex LocalConnection hack necessary to get the data. Could you mention how the avm2 generator is coming along?
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